About Maker Caper

Our mission

Maker Caper exists to teach kids the real ideas behind programming — sequences, loops, conditionals, functions, variables, and recursion — through a game they actually want to keep playing. No typing, no jargon, no worksheets. Just puzzles that make a new idea the thing that finally works.

We teach like a good teacher, not a quiz

Every world owns one concept and stretches it across ~30 puzzles. The puzzles are built so the shortcut fails and the new idea is the answer — flowers spaced apart make a loop the obvious move; a changing traffic light makes an if necessary. Kids discover the concept instead of memorizing it, and three-star goals reward doing it the clever way.

The research behind how we teach

Maker Caper’s teaching design is grounded in established research on how people learn to program and think computationally. To be clear about what that means: this research shaped how the game is built — we haven’t run our own clinical efficacy trials, and we don’t claim guaranteed outcomes. Here’s what informs the design and the feature each idea shaped:

Made for families

A grown-up owns the account; children play under a display name with no personal information. There are no ads and no data brokers. We built the safety in from the start because that’s the only acceptable bar for a product made for children.

Say hello

We’re a small team and we read every message. Questions, feedback, or a stuck puzzle? Contact us — or jump straight in and start playing free.